//********************** GENERAL MOD CVARS **********************

//Enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//Flag to determine who can access the important server commands
sh_adminaccess m

//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 20

//What level to start newcomers at
sh_minlevel 0

//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1

//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 14

//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 8

//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
//	XP given will be the inverse of the amount they would get for killing
//	someone at thier level, then this is diveded by 2 to keep it low.
//	So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0

//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
//	1 - Only show to DEAD players
//	2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 1

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.  Setting this to "1.0" will effectivly
//disable it because x * 1 = x.  Any value less than 1.0 is ignored.
sh_hsmult 1.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.  This will prevent that kind of activity.
sh_alivedrop 0

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END STANDARD SUPERHERO CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 0
anibus_showdamage 1				//(0|1) - hide|show bullet damage..
anibus_showchat 1				//(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0				//How much armor each bubble thrower blast uses
aquaman_numbubbles 7			//How many giant killer bubbles
aquaman_bubbledamage 10			//How much damage each bubble does

//Batman
batman_level 0
batman_health 125				//Starting Health
batman_armor 125				//Starting Armor

//Bomberman
bomberman_level 0
bomberman_cooldown 5			//Cooldown time from bomb explostion until new planting
bomberman_xpbased 0				//Does he get more bombs each level           (def=0)
bomberman_bombs 1				//How Many Bombs does he start with           (def=1)
bomberman_bpl 1					//How Many More Bombs Does he get each level  (def=1)
bomberman_radius 400			//Radius of damage			(def=400)
bomberman_maxdamage 100			//Maximum Damage to deal		(def=100)

//Captain America
captaina_level 0
captaina_pctperlev 0.02			//Percentage that factors into godmode randomness
captaina_godsecs 1				//# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20			//total # of shots given each round
cyclops_laser_burndecals 1		//Show the burn decals on the walls
cyclops_cooldown 0.20			//Cooldown timer between shots
cyclops_multishot 0.20			//Delay for multishots on holding key down

//Daredevil
daredevil_level 0
daredevil_radius 600			//Radius of the rings
daredevil_bright 192			//How bright to make the rings

//Dazzler
dazzler_level 0
dazzler_radius 3000				//radius of people affected
dazzler_cooldown 15				//# of seconds before Dazzler can flash

//Dracula
dracula_level 0
dracula_pctperlev 0.03			//What percent of damage to give back per level of player

//Flash
flash_level 0
flash_speed 350					//the speed Flash can run

//Hob Goblin
goblin_level 0
goblin_grenademult 1.5			//Damage multiplyer from orginal damage amount
goblin_grenadetimer 10			//How many second delay for new grenade

//Hulk
hulk_level 0
hulk_radius 1800				//Radius of people affected
hulk_cooldown 7					//# of seconds before Hulk can ReStun
hulk_stuntime 3					//# of seconds Hulk Stuns Everybody
hulk_stunspeed 70				//Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15				//How much amour each flame uses
htorch_numburns 5				//How many time to burn the victim
htorch_burndamage 10			//How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1				//How often (seconds) to run the loop
ironman_thrust 125				//The upward boost every loop
ironman_maxspeed 400			//Max x and y speeds (while in air)
ironman_xymult 1.05				//Multiplies the current x,y vector when moving
ironman_armorfuel 1				//Uses armor as fuel
ironman_fuelcost 1				//How much armor does it cost per firing
ironman_armor 100				//How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300				//Radius of people affected by blast
kamikaze_fuse 15				//# of seconds before kamikaze blows Up
kamikaze_maxdamage 125			//Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45				//Time delay bewtween automatic uses
magneto_boost 125				//How much of an upward throw to give weapons
magneto_giveglock 1				//Give the poor victim a glock?

//Mystique
mystique_level 0
mystique_cooldown 0				//Cooldown time between morphs
mystique_maxtime 0				//Max time you can be morphed
mystique_toggle 1				//Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 0
nightc_cooldown 30				//# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6				//# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 0
punisher_dropwpn 0				//Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 0
skeletor_cooldown 20			// # of seconds for skeletor cooldown
skeletor_camptime 10			// # of seconds player considered camping w/o x/y movement
skeletor_movedist 10			// minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140			//How quickly he can move while on the hook
spiderman_reelspeed 400			//How fast hook line reels in
spiderman_hookstyle 2			//1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real	(batgirl)
spiderman_teamcolored 1			//1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60			//Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 0
superman_gravity 0.35			//Gravity
superman_health 150				//Starting health
superman_armor 150				//STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 0
wolv_healpoints 3				//The # of HP healed per second
wolv_knifespeed 290				//Speed of wolveine in knife mode
wolv_knifemult 1.35				//Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25			//Length of trail behind players
xavier_showteam 0				//Show trails on your team
xavier_showenemy 1				//Show trails on enemies
xavier_refreshtimer 5.0			//How often do the trails refresh

//Zeus
zeus_level 9
zeus_cooldown 600				// # of seconds for zeus cooldown


//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"